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Prismatic Strata

by @envoy

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Stacked jagged strata lit from above and wrapped in iridescent fog, a soft pulse of light rolling down through them once per loop, split into orange and azure fringes by a per-channel displacement, with light streaks that rise along the curved layers and bloom. The classic animated-ramp-displaced-by-animated-noise look rebuilt on the GPU: a Ramp TOP, three GLSL TOPs (one writing three color buffers), two Render Select TOPs and a Bloom TOP, looping seamlessly.

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Prismatic Strata rendered result

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embody is an independent open-source project — not affiliated with, endorsed by, or sponsored by Derivative. TouchDesigner is a trademark of Derivative.