
ADVraymarching-sdfCC-BY
A raymarched 3D Mandelbulb fractal rendered entirely in one GLSL TOP. The classic distance estimator is marched per pixel against a slowly orbiting camera; orbit-trap values captured during iteration tint the surface, and soft shadows, a fresnel rim, and a proximity glow give it depth. No input, no feedback - a drop-in hero render, a looping VJ source, or a reference for distance-estimated raymarching.