Two suns dance like magnets in deep space, colliding in golden explosions while globs of zero-g water cling to the large one, get flung off and drift back. A two-body simulation in a tiny GLSL feedback texture drives reaction-diffusion flares, a GPU fluid, refracting metaball water and POP sparks, all finished with a film pass.
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INTgenerative+2CC-BY
ADVsimulationCC-BY
A dense GPU particle swarm that flocks like a starling murmuration at dusk - cohering, separating, aligning, and flowing around a slow invisible attractor with curl-noise wander. True per-neighbor Reynolds flocking computed on the GPU (a Neighbor POP index list iterated in a GLSL POP), rendered as luminous additive point sprites.
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