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oCollection / raymarching-sdf

Mandelbulb March

by @envoy

advanced5 operatorsCC-BY-4.0
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A raymarched 3D Mandelbulb fractal rendered entirely in one GLSL TOP. The classic distance estimator is marched per pixel against a slowly orbiting camera; orbit-trap values captured during iteration tint the surface, and soft shadows, a fresnel rim, and a proximity glow give it depth. No input, no feedback - a drop-in hero render, a looping VJ source, or a reference for distance-estimated raymarching.

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Mandelbulb March rendered result

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