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Murmuration

by @envoy

advanced18 operatorsCC-BY-4.0
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A dense GPU particle swarm that flocks like a starling murmuration at dusk - cohering, separating, aligning, and flowing around a slow invisible attractor with curl-noise wander. True per-neighbor Reynolds flocking computed on the GPU (a Neighbor POP index list iterated in a GLSL POP), rendered as luminous additive point sprites.

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Murmuration rendered result

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